#include "Button.h"
#include "../Helpers/TextDrawer.h"
#include <algorithm>

namespace WinServer {

void Button::recalc_dims()
{
    size_t new_width = 0;
    size_t new_height = 0;
    if (m_is_icon_set) {
        new_height = m_icon.height();
        new_width += m_icon.width();
        if (m_title.size()) {
            new_width += 4;
        }
    }
    bounds().set_width(new_width + text_width());
    bounds().set_height(std::max(new_height, text_height()));
}

size_t Button::text_width()
{
    return Helpers::text_width(m_title, font());
}

void Button::display(LG::Context& ctx, LG::Point<int> pt)
{
    if (m_is_icon_set) {
        ctx.draw(pt, m_icon);
        pt.offset_by(m_icon.width() + 4, 0);
    }

    Helpers::draw_text(ctx, pt, m_title, font());
}

} // namespace WinServer