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43
userland/system/dock/WindowEntity.h
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43
userland/system/dock/WindowEntity.h
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#pragma once
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#include <libg/PixelBitmap.h>
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#include <string>
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class WindowEntity {
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public:
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enum Status : uint32_t {
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Minimized = (1 << 0),
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};
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WindowEntity()
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: m_window_id(0)
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, m_title()
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{
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}
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WindowEntity(int window_id)
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: m_window_id(window_id)
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, m_title()
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{
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}
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bool operator==(const WindowEntity& other) const { return m_window_id == other.m_window_id; }
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bool operator!=(const WindowEntity& other) const { return m_window_id != other.m_window_id; }
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int window_id() const { return m_window_id; }
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bool is_minimized() const { return has_attr(Status::Minimized); }
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void set_minimized(bool b) { b ? set_attr(Status::Minimized) : rem_attr(Status::Minimized); }
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const std::string& title() const { return m_title; }
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void set_title(const std::string& title) { m_title = title; }
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void set_title(std::string&& title) { m_title = std::move(title); }
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private:
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inline bool has_attr(Status mode) const { return ((m_window_status & (uint32_t)mode) == (uint32_t)mode); }
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inline void set_attr(Status mode) { m_window_status |= (uint32_t)mode; }
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inline void rem_attr(Status mode) { m_window_status = m_window_status & (~(uint32_t)mode); }
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int m_window_id { 0 };
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uint32_t m_window_status { 0 };
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std::string m_title {};
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};
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