#pragma once #include #include #include class AppEntity { public: AppEntity() = default; void set_icon(LG::PixelBitmap&& icon) { m_icon = std::move(icon); } const LG::PixelBitmap& icon() const { return m_icon; } void set_title(const std::string& title) { m_title = title; } const std::string& title() const { return m_title; } void set_path_to_exec(const std::string& path) { m_path_to_exec = path; } const std::string& path_to_exec() const { return m_path_to_exec; } void set_bundle_id(const std::string& bid) { m_bundle_id = bid; } const std::string& bundle_id() const { return m_bundle_id; } private: LG::PixelBitmap m_icon; std::string m_title {}; std::string m_path_to_exec {}; std::string m_bundle_id {}; };