#pragma once #include "WindowEntity.h" #include #include #include class DockEntity { public: DockEntity() = default; void set_icon(LG::PixelBitmap&& icon) { m_icon = std::move(icon); } const LG::PixelBitmap& icon() const { return m_icon; } void set_path_to_exec(const std::string& path) { m_path_to_exec = path; } const std::string& path_to_exec() const { return m_path_to_exec; } void set_bundle_id(const std::string& bid) { m_bundle_id = bid; } const std::string& bundle_id() const { return m_bundle_id; } void add_window(const WindowEntity& went) { m_windows.push_front(went); } const std::list& windows() const { return m_windows; } std::list& windows() { return m_windows; } private: LG::PixelBitmap m_icon; std::string m_path_to_exec {}; std::string m_bundle_id {}; std::list m_windows {}; };