#pragma once #include class HomeScreenEntity { public: HomeScreenEntity() = default; HomeScreenEntity(int window_id) : m_window_id(window_id) { } bool operator==(const HomeScreenEntity& other) const { return m_window_id == other.m_window_id; } bool operator!=(const HomeScreenEntity& other) const { return m_window_id != other.m_window_id; } int window_id() const { return m_window_id; } void set_icon(LG::PixelBitmap&& icon) { m_icon = std::move(icon); } const LG::PixelBitmap& icon() const { return m_icon; } private: int m_window_id { 0 }; LG::PixelBitmap m_icon; int m_window_status { 0 }; };