#pragma once #include #include #include #include #include #include #include class AppListView : public UI::View { UI_OBJECT(); static constexpr int INVALID = -1; public: AppListView(View* superview, const LG::Rect& frame); void set_target_window_id(int winid) { m_target_window_id = winid; } void display(const LG::Rect& rect) override; void mouse_up() override { on_click(); } void on_click(); private: int m_target_window_id { INVALID }; LG::PixelBitmap m_icon; };