#pragma once #include #include class FastLaunchEntity { public: FastLaunchEntity() = default; void set_icon(LG::PixelBitmap&& icon) { m_icon = std::move(icon); } const LG::PixelBitmap& icon() const { return m_icon; } void set_path_to_exec(std::string&& path) { m_path_to_exec = std::move(path); } const std::string& path_to_exec() const { return m_path_to_exec; } private: LG::PixelBitmap m_icon; std::string m_path_to_exec {}; };