#include "IconView.h" #include "HomeScreenView.h" #include #include IconView::IconView(View* superview, const LG::Rect& frame) : View(superview, frame) { m_label = &add_subview(LG::Rect(0, HomeScreenView::icon_view_size() - 12, HomeScreenView::icon_view_size(), 12)); m_label->set_alignment(UI::Text::Alignment::Center); } void IconView::display(const LG::Rect& rect) { const int offset_x = (HomeScreenView::icon_view_size() - HomeScreenView::icon_size()) / 2; LG::Context ctx = UI::graphics_current_context(); ctx.add_clip(rect); ctx.draw({ offset_x, 0 }, m_launch_entity.icon()); }