Files

41 lines
916 B
C++

#pragma once
#include "DockEntity.h"
#include "WindowEntity.h"
#include <libg/Font.h>
#include <libui/Label.h>
#include <libui/PopupMenu.h>
#include <libui/View.h>
#include <list>
#include <string>
#include <unistd.h>
class AppListView : public UI::View {
UI_OBJECT();
static constexpr int INVALID = -1;
public:
AppListView(View* superview, const LG::Rect& frame);
void set_target_window_id(int winid) { m_target_window_id = winid; }
void display(const LG::Rect& rect) override;
void mouse_up() override { on_click(); }
virtual void mouse_entered(const LG::Point<int>& location) override
{
View::mouse_entered(location);
set_needs_display();
}
virtual void mouse_exited() override
{
View::mouse_exited();
set_needs_display();
}
private:
void on_click();
int m_target_window_id { INVALID };
LG::PixelBitmap m_icon;
};