Files

163 lines
4.9 KiB
C++

#include "DockView.h"
#include "AppListView.h"
#include "IconView.h"
#include <algorithm>
#include <cstdlib>
#include <libfoundation/EventLoop.h>
#include <libfoundation/KeyboardMapping.h>
#include <libg/Color.h>
#include <libg/ImageLoaders/PNGLoader.h>
#include <libui/App.h>
#include <libui/Context.h>
#include <unistd.h>
static DockView* this_view;
DockView::DockView(UI::View* superview, const LG::Rect& frame)
: UI::View(superview, frame)
{
init_fill_bounds();
init_subviews();
}
DockView::DockView(UI::View* superview, UI::Window* window, const LG::Rect& frame)
: UI::View(superview, window, frame)
{
init_fill_bounds();
init_subviews();
}
void DockView::init_fill_bounds()
{
m_fill_bounds = bounds();
m_fill_bounds.set_x(bounds().mid_x());
m_fill_bounds.set_width(0);
fill_bounds_expand(2 * padding());
}
void DockView::init_subviews()
{
auto& dock_stack_view = add_subview<UI::StackView>(bounds());
dock_stack_view.set_spacing(padding());
dock_stack_view.set_background_color(LG::Color::Opaque);
dock_stack_view.set_axis(UI::LayoutConstraints::Axis::Horizontal);
dock_stack_view.set_distribution(UI::StackView::Distribution::EqualCentering);
m_dock_stackview = &dock_stack_view;
add_system_buttons();
}
void DockView::add_system_buttons()
{
fill_bounds_expand(icon_view_size() + padding());
auto& icon_view = m_dock_stackview->add_arranged_subview<AppListView>();
icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Height, UI::Constraint::Relation::Equal, icon_view_size()));
icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Width, UI::Constraint::Relation::Equal, icon_view_size()));
m_applist_view = &icon_view;
}
void DockView::display(const LG::Rect& rect)
{
LG::Context ctx = UI::graphics_current_context();
ctx.add_clip(rect);
ctx.set_fill_color(background_color());
ctx.fill_rounded(fill_bounds(), LG::CornerMask(4, LG::CornerMask::Masked, LG::CornerMask::NonMasked));
}
void DockView::new_dock_entity(const std::string& exec_path, const std::string& icon_path, const std::string& bundle_id)
{
LG::PNG::PNGLoader loader;
fill_bounds_expand(icon_view_size() + padding());
auto& icon_view = m_dock_stackview->add_arranged_subview<IconView>();
icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Height, UI::Constraint::Relation::Equal, icon_view_size()));
icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Width, UI::Constraint::Relation::Equal, icon_view_size()));
icon_view.entity().set_icon(loader.load_from_file(icon_path + "/32x32.png"));
icon_view.entity().set_path_to_exec(std::move(exec_path));
icon_view.entity().set_bundle_id(std::move(bundle_id));
m_icon_views.push_back(&icon_view);
set_needs_layout();
}
WindowEntity* DockView::find_window_entry(int window_id)
{
for (auto* view : m_icon_views) {
for (auto& wins : view->entity().windows()) {
if (wins.window_id() == window_id) {
return &wins;
}
}
}
return nullptr;
}
void DockView::on_window_create(const std::string& bundle_id, const std::string& icon_path, int window_id, int window_type)
{
// Don't add an icon of dock (self).
if (window()->id() == window_id) {
return;
}
if (window_type == WindowType::AppList) {
if (m_applist_view) {
m_applist_view->set_target_window_id(window_id);
}
return;
}
for (auto* view : m_icon_views) {
if (view->entity().bundle_id() == bundle_id) {
view->entity().add_window(WindowEntity(window_id));
set_needs_display();
return;
}
}
new_dock_entity("", icon_path, bundle_id);
for (auto* view : m_icon_views) {
if (view->entity().bundle_id() == bundle_id) {
view->entity().add_window(WindowEntity(window_id));
set_needs_display();
return;
}
}
}
void DockView::on_window_minimize(int window_id)
{
auto* ent = find_window_entry(window_id);
if (!ent) {
return;
}
ent->set_minimized(true);
set_needs_display();
}
void DockView::on_window_remove(int window_id)
{
// TODO: Currently icons are not properly deleted.
for (auto* view : m_icon_views) {
for (auto& wins : view->entity().windows()) {
if (wins.window_id() == window_id) {
auto& win = view->entity().windows();
win.erase(std::find(win.begin(), win.end(), WindowEntity(window_id)));
set_needs_display();
return;
}
}
}
}
void DockView::set_icon(int window_id, const std::string& path)
{
}
void DockView::set_title(int window_id, const std::string& title)
{
auto* ent = find_window_entry(window_id);
if (!ent) {
return;
}
ent->set_title(title);
}