163 lines
4.9 KiB
C++
163 lines
4.9 KiB
C++
#include "DockView.h"
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#include "AppListView.h"
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#include "IconView.h"
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#include <algorithm>
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#include <cstdlib>
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#include <libfoundation/EventLoop.h>
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#include <libfoundation/KeyboardMapping.h>
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#include <libg/Color.h>
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#include <libg/ImageLoaders/PNGLoader.h>
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#include <libui/App.h>
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#include <libui/Context.h>
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#include <unistd.h>
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static DockView* this_view;
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DockView::DockView(UI::View* superview, const LG::Rect& frame)
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: UI::View(superview, frame)
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{
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init_fill_bounds();
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init_subviews();
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}
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DockView::DockView(UI::View* superview, UI::Window* window, const LG::Rect& frame)
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: UI::View(superview, window, frame)
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{
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init_fill_bounds();
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init_subviews();
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}
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void DockView::init_fill_bounds()
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{
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m_fill_bounds = bounds();
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m_fill_bounds.set_x(bounds().mid_x());
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m_fill_bounds.set_width(0);
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fill_bounds_expand(2 * padding());
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}
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void DockView::init_subviews()
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{
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auto& dock_stack_view = add_subview<UI::StackView>(bounds());
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dock_stack_view.set_spacing(padding());
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dock_stack_view.set_background_color(LG::Color::Opaque);
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dock_stack_view.set_axis(UI::LayoutConstraints::Axis::Horizontal);
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dock_stack_view.set_distribution(UI::StackView::Distribution::EqualCentering);
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m_dock_stackview = &dock_stack_view;
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add_system_buttons();
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}
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void DockView::add_system_buttons()
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{
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fill_bounds_expand(icon_view_size() + padding());
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auto& icon_view = m_dock_stackview->add_arranged_subview<AppListView>();
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icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Height, UI::Constraint::Relation::Equal, icon_view_size()));
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icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Width, UI::Constraint::Relation::Equal, icon_view_size()));
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m_applist_view = &icon_view;
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}
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void DockView::display(const LG::Rect& rect)
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{
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LG::Context ctx = UI::graphics_current_context();
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ctx.add_clip(rect);
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ctx.set_fill_color(background_color());
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ctx.fill_rounded(fill_bounds(), LG::CornerMask(4, LG::CornerMask::Masked, LG::CornerMask::NonMasked));
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}
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void DockView::new_dock_entity(const std::string& exec_path, const std::string& icon_path, const std::string& bundle_id)
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{
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LG::PNG::PNGLoader loader;
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fill_bounds_expand(icon_view_size() + padding());
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auto& icon_view = m_dock_stackview->add_arranged_subview<IconView>();
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icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Height, UI::Constraint::Relation::Equal, icon_view_size()));
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icon_view.add_constraint(UI::Constraint(icon_view, UI::Constraint::Attribute::Width, UI::Constraint::Relation::Equal, icon_view_size()));
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icon_view.entity().set_icon(loader.load_from_file(icon_path + "/32x32.png"));
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icon_view.entity().set_path_to_exec(std::move(exec_path));
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icon_view.entity().set_bundle_id(std::move(bundle_id));
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m_icon_views.push_back(&icon_view);
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set_needs_layout();
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}
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WindowEntity* DockView::find_window_entry(int window_id)
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{
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for (auto* view : m_icon_views) {
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for (auto& wins : view->entity().windows()) {
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if (wins.window_id() == window_id) {
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return &wins;
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}
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}
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}
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return nullptr;
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}
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void DockView::on_window_create(const std::string& bundle_id, const std::string& icon_path, int window_id, int window_type)
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{
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// Don't add an icon of dock (self).
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if (window()->id() == window_id) {
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return;
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}
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if (window_type == WindowType::AppList) {
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if (m_applist_view) {
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m_applist_view->set_target_window_id(window_id);
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}
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return;
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}
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for (auto* view : m_icon_views) {
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if (view->entity().bundle_id() == bundle_id) {
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view->entity().add_window(WindowEntity(window_id));
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set_needs_display();
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return;
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}
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}
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new_dock_entity("", icon_path, bundle_id);
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for (auto* view : m_icon_views) {
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if (view->entity().bundle_id() == bundle_id) {
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view->entity().add_window(WindowEntity(window_id));
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set_needs_display();
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return;
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}
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}
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}
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void DockView::on_window_minimize(int window_id)
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{
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auto* ent = find_window_entry(window_id);
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if (!ent) {
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return;
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}
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ent->set_minimized(true);
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set_needs_display();
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}
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void DockView::on_window_remove(int window_id)
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{
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// TODO: Currently icons are not properly deleted.
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for (auto* view : m_icon_views) {
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for (auto& wins : view->entity().windows()) {
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if (wins.window_id() == window_id) {
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auto& win = view->entity().windows();
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win.erase(std::find(win.begin(), win.end(), WindowEntity(window_id)));
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set_needs_display();
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return;
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}
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}
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}
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}
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void DockView::set_icon(int window_id, const std::string& path)
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{
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}
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void DockView::set_title(int window_id, const std::string& title)
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{
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auto* ent = find_window_entry(window_id);
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if (!ent) {
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return;
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}
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ent->set_title(title);
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}
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